Product Design, Consumer Social

Universal Basic Data Income

Designing consumer-facing web and mobile experiences for the data economy.

In 2020, I interned at UBDI (Universal Basic Data Income), a data monetization startup that enables users to anonymously talk, learn, and earn from their data. As a Product Designer, I led a portfolio of initiatives spanning UX, brand, and content design for the consumer side of its web and mobile app.

Role: Product Designer
Duration: June 2020 – September 2020 (4 months)
Team: Product Designer, Product Lead, Design Lead, 2x Engineers
Skills: Content Design, UX Design, Branding, Research

I. Overview

Context

UBDI was founded on the principle that customers in the digital age should have the right to monetize the data that organizations collect and disseminate without their consent. The consumer side of the platform enables individuals to anonymously link their insights and traits, providing access to exclusive communities and monetary benefits. The business side allows brands to tap into an aggregated network of verified, privacy-compliant audiences to run market research studies.

The Challenge

When I joined UBDI, the company had just moved out of its public beta and secured pre-seed funding. Its next goal was to reposition the product from a market research tool to a community-driven social platform anchored on viral loops. This initiative, dubbed “Talk, Learn, Earn,” aimed to empower users to:

  • Engage in anonymized, data-verified communities (e.g., gaming, fitness, crypto) where they can participate in polls, discussions, and competitions.

  • Learn about the insights from their linked data sources, such as Strava, Netflix, Amazon, and Twitter.

  • Earn by monetizing various aspects of their online presence through insights from anonymized data points and traits.



My internship was structured around the following problem statement:

How might we evolve UBDI’s offering into a community-driven experience that empowers users to engage with their data in a fun, secure, and meaningful way?”

II. My Role

My Approach

Within the product development cycle, UBDI had already validated its problem space, formulated a hypothesis, and defined its feature set. I joined at the beginning of the UX phase, grounding my work on the following mindset:

Wearing Multiple Hats: In a pre-seed startup, responsibilities are incredibly fluid, with each member pitching in to support wherever they can. While my primary focus was designing UBDI’s consumer product, I also contributed to initiatives across marketing, operations, and engineering. My involvement in these roles gave me more context into the company, team, and customers, allowing me to become more thoughtful and empathetic as a designer.

Championing Usability: I established frequent review cycles with the engineering team to enhance the usability of the mobile app, leading to several quality-of-life improvements. For example, during a routine audit, I identified the absence of micro-interactions like pull-to-refresh and scroll-to-top for several pages. This led to a quick fix that provided users with a navigation experience consistent with similar social apps.

My Process

A. Empathize

To better understand UBDI and its users, I spent the first few weeks of my internship working with marketing and customer support. I audited our social campaigns, PR materials, and design components to get a feel for the company’s brand philosophy and visual identity, which center around playfulness, vibrance, and simplicity. On the customer side, I worked with our CS lead to address questions, feedback, and complaints on Intercom. 

Additionally, I set up 1-on-1s with sales, design, and engineering leads to align on UBDI’s vision and level-set on the work accomplished to date. These meetings helped me forge relationships and better grasp how the teams come together to push an initiative forward.

B. Create

I emerged from the context phase with an understanding of the customer needs and business opportunities that UBDI addresses. Using Figma, I designed, validated, and iterated on these features, actively collaborating with my lead designer, PM, and engineer to solicit feedback from a technical and business perspective.

My design efforts over the summer broadly fell under two categories:

Exploratory Design:

My first design project was UBDI Insights, a feature enabling users to navigate through a series of visuals from the social accounts they link (think Instagram Stories). As a 0-to-1 product that diverged from the existing interface, Insights required a more conceptual approach. I started this process through notebook sketches and brainstorming sessions, drawing inspiration from experiences like Spotify Wrapped and Facebook's Year in Review. 


Production Design:

For features acting as an extension to the current interface, I reused existing components to maintain consistency and scalability. For instance, when building in-app permission dialogues and modals, I leveraged our design system to lower engineering effort and ensure updates were shipped quickly. Similarly, I repurposed content from our B2B partner portal to craft the v1 of the UBDI web app.


It’s worth noting that these categories were not always mutually exclusive. My final project involved designing Community Profiles, which did not have a pre-existing experience but needed to follow mobile UI patterns. In this case, I balanced exploratory and production design by generating freeform concepts as a starting point, validating them with XFN, and bringing in components later in the process to clean up my screens.

C. Handoff

To facilitate a smooth transition from design to development, I collaborated with a developer to write detailed documentation for each feature. This included specs for font styles, margins, padding, and touch targets. For exploratory designs, we also captured any relevant interaction patterns like animation curves and durations. Finally, I set up a recurring cadence with the engineering team to walk them through the proposed user flows and cultivate a shared understanding of the target UX.

D. Handling

After a feature was shipped, I participated in post-release testing to ensure the update functioned correctly in the live environment. My approach focused on triggering edge cases to validate usability across various devices, resolutions, and scenarios. For bug reports funneled through Intercom, I logged corresponding tickets on Instabug and provided customer updates whenever a fix was deployed. This role ensured that my prototypes were consistent with the final in-app experience.

My Impact

With each project, I earned more trust from our product and design leads to independently make decisions influencing UBDI’s desirability, feasibility, and usability. By the end of my internship, I had contributed to the release of three new features for 40,000+ users:

  • Web App: Designed the first iteration of the UBDI web app, introducing the consumer experience to desktop. This product shipped in October 2020.

  • Community Profiles: Conducted market research on profile pages, developed an end-to-end user flow, and ran usability testing to validate my prototype. Pitched the concept to company leadership and secured buy-in. This feature shipped in September 2020.

  • UBDI Insights: Led API research and crafted over 40 screens to visualize data from sources like Amazon, Twitch, and Coinbase. This feature was leveraged in an experiment to validate user demand and pivot to a new concept (UBDI Data Bank).

III. Reflections

Takeaways

Distributed Collaboration: Like most companies during the pandemic, UBDI operated entirely remotely. The product and sales function was based in SoCal, the engineering team was from Eastern Europe, and our advisory board sat in Australia. Navigating different time zones and cultures taught me how to effectively communicate across diverse teams and make the most out of collaborative tools.

Optimizing for Feedback: For design crits, I learned how to position my work to encourage valuable feedback and actionable next steps. This ranged from the format I presented my designs in to the context I set at the beginning of each review. At the end of the day, feedback is a two-way street; these techniques taught me how to approach constructive criticism with curiosity and openness rather than resistance.

Embracing Iteration: As a designer, I've come to accept that not all concepts will make it to production. During A/B testing on UBDI insights (Concept A), we observed low user engagement and encountered technical limitations that rendered the feature impractical for certain edge cases. However, my work validated the demand for an alternate flow (Concept B) that was more familiar to the existing experience. This demonstrates the role design plays in generating signal from customers to refine your assumptions.

Conclusion

My summer at UBDI was challenging, rewarding, and a lot of fun. I contributed to shaping the digital experience for thousands of users and led creative initiatives from concept to delivery. I would argue that most of my craft and execution skills today came from working here. 

Taking on this role also made me realize how much I enjoy driving the end-to-end product development process and owning its outcomes. During my time at Ivey Product Society, I had the opportunity to revisit design within a broader scope. Check out that case study here.

Frank Huang
North York 2024

Frank Huang
North York 2024